Thursday 22 March 2012

Memoirs of a New Vegas Bitch, Part 16

This update starts with some hilarity and then descends into wordswordswordswordswordswordswordswordswordswordswords. So I won't feel insulted if you skip over most of it, but I felt I had to give the 'full deal'. This is one of the more annoying parts of the game, so at least the tone isn't inconsistent.



Thursday 8 March 2012

Memoirs of a New Vegas Bitch, Part 15

This session wasn't the most productive, but it was kinda cathartic, and I'd like to think it resulted in us seeing some useful possibilities if nothing else. 


Sunday 4 March 2012

Memoirs of a New Vegas Bitch, Part 14

Fallout is designed in an old-school style, where multiple ways to deal with a situation are both implemented and expected. However, this can sometimes clash with modern design sensibilities, where scripting is considered quite important to make things run smoothly. The result is situations that can go wildly off script, yet still work out in the end.


Apologies if theres any problems with the images, I had to use something other than Steams hosting because I messed up.